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John Andre Patterson


Software: Houdini, Maya, Nuke, Realflow
Languages: Python, MEL


Master of Science (MS) in Visualization. Texas A&M University, College Station, Texas, 2004.
Courses: Geometric Modeling, Advanced Animation.

Master of Science (MS) in Operations Research. University of Texas at Austin, Texas, 1994.
Courses: Simulation, Stochastic Processes, Inventory and Production Control.

Bachelor of Arts (BA). Boston University, Boston, Massachusetts, 1990.
Major: Pure and Applied Mathematics.

School of the Museum of Fine Arts, Boston, Massachusetts, June 1987 - December 1987.
Courses:  Trompe L’oeil Painting, Life Drawing.


Adjunct Professor. School of Visual Arts. New york, NY.
February 2015 - Present
Teaching Python Scripting and Animation 1 and 2 in the Department of Computer Animation.

Technical Director. Freelance. New York, NY.
September 2011 - Present
Creating particle, liquid and fluid simulations for Charlex, Hornet, Method, The Mill, MPC, etc.

Visual Effects Technical Director.  Cinesite. London, England.
November 2010 - July 2011
Working with rigid body dynamics, nCloth, and Maya fluids, for John Carter of Mars.

Senior Visual Effects Technical Director. Moving Picture Company. London, England.  
January 2010 - September 2010
Worked with Houdini, nCloth, Flowline, Nuke.

Technical Director. Weta Digital. Wellington, New Zealand.  
May 2008 - November 2009
Projects included Avatar, The Day The Earth Stood Still.
Simulated swarms of nanobots.
Automated and supported gun fx pipelines.
Simulated and animated trees, vines, leaves, dust, dirt, etc.
Created pipeline tools for plant interaction simulations.

Visual Effects Technical Director. Blue Sky Studios. White Plains, New York, USA.  
February 2001 - February 2008
Projects included Horton Hears a Who, Ice Age 2, Robots, Ice Age.
Implemented in-house crowd animation system.
Automated animation QA render system for fur penetration.