John Andre Patterson
Skills
Software: Houdini,
Maya, Nuke, Realflow
Languages: Python,
MEL
Education
Master of Science
(MS) in Visualization. Texas A&M University, College
Station, Texas, 2004.
Courses: Geometric
Modeling, Advanced Animation.
Master of Science
(MS) in Operations Research. University of Texas at
Austin, Texas, 1994.
Courses:
Simulation, Stochastic Processes, Inventory and Production
Control.
Bachelor of Arts
(BA). Boston University, Boston, Massachusetts, 1990.
Major: Pure and
Applied Mathematics.
School of the
Museum of Fine Arts, Boston, Massachusetts, June 1987 -
December 1987.
Courses:
Trompe L’oeil Painting, Life Drawing.
Work
Adjunct Professor.
School of Visual Arts. New york, NY.
February 2015 -
Present
Teaching
Python Scripting and Animation 1 and 2 in the Department
of Computer Animation.
Technical
Director. Freelance. New York, NY.
September 2011 -
Present
Creating particle,
liquid and fluid simulations for Charlex, Hornet, Method,
The Mill, MPC, etc.
Visual Effects
Technical Director. Cinesite. London, England.
November 2010 -
July 2011
Working with rigid
body dynamics, nCloth, and Maya fluids, for John Carter of
Mars.
Senior Visual
Effects Technical Director. Moving Picture Company.
London, England.
January 2010 -
September 2010
Worked with
Houdini, nCloth, Flowline, Nuke.
Technical
Director. Weta Digital. Wellington, New Zealand.
May 2008 -
November 2009
Projects included
Avatar, The Day The Earth Stood Still.
Simulated swarms
of nanobots.
Automated and
supported gun fx pipelines.
Simulated and
animated trees, vines, leaves, dust, dirt, etc.
Created pipeline
tools for plant interaction simulations.
Visual Effects
Technical Director. Blue Sky Studios. White Plains, New
York, USA.
February 2001 -
February 2008
Projects included
Horton Hears a Who, Ice Age 2, Robots, Ice Age.
Implemented
in-house crowd animation system.
Automated
animation QA render system for fur penetration.